This is a little game/demo I made with Unity that primarily focused on using WebGL and seeing what I can do with it.
I experimented with WebGL in this case, because WebGL makes an application accessible to everyone on any device.
It uses some assets I already had rights/licenses to use, which were purchased from various places (Unity Asset Store and Booth.pm).
It uses PhotonEngine for it's syncing backend.
It uses php on this server for it's persistence.
I may switch up the music with any music I am provided with.
Will this ever be on steam proper? Probably not. If a proper steam version were to be made, I'd want more allowed CCU's for PhotonEngine, which requires a paid service.
Or I'd want to roll out my own web socket system, which would require a bit of work. (Not too much, but more than I want to right now for a demo).
And finally I'd want to make it more than one area, with multiple lobbies to go into and paint on.
So I guess if a lot of people took interest in this, I would explore new ideas and ways to expand this as a product, right now it's a tinker toy.
Take a Peek:
As each file is persisted, a jpg file is also generated out of the bytes. Because of this, I was able to make a preview page for the entire graffiti board.
Click here to take a peek!